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Missile tubes 1-5 and 20-24 at 1 SQ, sir.
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Missile tubes 1-5 and 20-24 at 1 SQ, sir.
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2.6 secs
Crimson Tide (1995)
for missiles 1-5 and 20-24.
3 secs
Crimson Tide (1995)
for missiles 1-5 and 20-24.
3 secs
Crimson Tide (1995)
Spin up missiles 1-5, 20-24.
3.7 secs
Crimson Tide (1995)
Spin up missiles 1-5 and 20-24.
3.3 secs
Crimson Tide (1995)
Spin up missiles 1-5 and 20-24...
4.6 secs
Crimson Tide (1995)
- Comin' through! - Spin up missiles 1-5 and 20-24.
3.4 secs
Crimson Tide (1995)
Spin up missiles 1-5 and 20-24...
2.7 secs
Crimson Tide (1995)
Missiles at 1 SQ. Ready to launch, sir.
3.2 secs
Crimson Tide (1995)
Sir, weapons system is at 1 SQ.
3.7 secs
Crimson Tide (1995)
Set condition 1 SQ for strategic missile launch.
4.2 secs
Crimson Tide (1995)
Set condition 1 SQ for strategic missile launch.
1.9 secs
Crimson Tide (1995)
Set condition 1 SQ.
2.5 secs
Crimson Tide (1995)
Set condition 1 SQ.
5.1 secs
Crimson Tide (1995)
subsequent to the setting of condition 1 SQ for strategic missile launch...
3.4 secs
Crimson Tide (1995)
All stations, proceed to 1 SQ. Ready all missiles for launch.
5 secs
Crimson Tide (1995)
This is the captain. Set condition 1 SQ for strategic missile launch.
5.7 secs
Crimson Tide (1995)
Ship is hovering on automatic. Dive's at 1 SQ, Captain.
1.6 secs
The Simpsons (1989) - S03E23 Comedy
from 4:1 5 to 4:20.
1 secs
Back to the Future (1985)
1:24.
1.7 secs
Wayne's World 2 (1993) Music
Just 1 5 to 20 minutes,
1.4 secs
The Deuce (2017) S01E02 Show and Prove
1-5. The 1-5, right.
4 secs
Crimson Tide (1995)
Conn/Weapons: Estimated time of 1 SQ: Eight minutes, 30 seconds, sir.
5.1 secs
Crimson Tide (1995)
Conn/Weapons: Estimated time to 1 SQ for strategic launch is 14 minutes, sir.
5.1 secs
Crimson Tide (1995)
Conn/Weapons: Estimated time to weapons system 1 SQ: 3 minutes, 30 seconds, sir.
1.6 secs
Juice (1992)
- $1 5. - $1 5?
1.5 secs
Parks and Recreation (2009) - S07E12 One Last Ride (1)
the Cuban Missile Crisis.
2 secs
Crimson Tide (1995)
Weapons/Conn: Estimated time to 1 SQ.